I ran a long live action RPG in Budapest from 2016 to 2021, then rejoined the same game in 2023. The number of players varied in between 15 and 30 (with one exception for a bigger scale game, where we had 45 players). I worked with two other storytellers – who changed from time-to-time, so we had to keep an excessive documentation to keep the lore alive.
The game is set in White Wolf’s Changeling: the Lost world, tailored to the needs of our larping community.
Key features
It was a long-running game, meaning there were quarterly live events, with a more prominent story, and each of them fit into an overarching story that we split into yearly seasons.
In-between the live events we had written “Chapters”: each character could give us up to three short stories, stating their intentions, and we wrote a longer story for each of them, describing the consequences of their action.
Next to that we ran tabletop sessions from time-to-time, or had other, less story-centric community events.

My tasks
- Lead creative concepts and story creation
- Designed four yearly seasons’ story arch
- Prepared 14 game events with their own stories
- Wrote background lore as documentation for other storytellers
- Wrote briefs for players about lore
- In each quarter wrote 15-20 short stories based on player briefs
- Prepared background information snippets for gaming sessions
- Run tabletop RPG sessions embedded in the big narrative arch
- Produced videos to enhance the game experience
- Ran workshops
- Prepared online live action sessions during quarantine months
- Hosted talk-shows about LARPing
- Project management for 2 other storytellers and 20 participants
- Organised the game events

Tools I used
- Google Drive
- Trello
- Miro
- Whiteboard
- Slack